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Hello smile

I'm Siobhan Curran/Kisa Naumova, and this is my weblog. I tend to write about stuff like crossdressing, Macs, code, cats, wine and Second Life, but in general it's just an ongoing conversation about all sorts of stuff. If you'd like to know a little bit more about what this all is, I recommend starting on this page which has a little bit of info on who I am, and what I'm trying to do — or you could dive into my five years worth of archives if you like.

Otherwise, feel free to close this box and explore...

Friday, 30th March, 2007

Scribd — They didn't study

taglink humour

The hangman is a work of genius — but my favourite is the one who tries to expand (a + b)n. (via Daring Fireball favicon)

I like the guy who found X. He's a genius. He's ready for the Where's Wally A-level.

Oh, it's just occurred to me — yesterday you wrote about stars in your eyes and Key Patterns. Does that have anything to with migraines? The pattern you drew looks a lot like a scotoma.

Ah, well, the stars I actually saw. The key patterns were more of a 'mental' image.

H6 (Revisited)

tagsecondlife building leeds SVG

Remember my cunning little combination of PHP and LSL scripts to turn Illustrator files into fully-rezzed objects in Second Life? Well, now that I've got the island, I've got the space (and prims) to do something I've been dying to have a go at for ages — try it out at full size :biggrin:

I've changed a couple of things from the original scripts. The first thing I noticed fell foul of, was that you can't send an object more than 10 metres in one llSetPos() call, so I ended up on the first run with a weird semi-circle of prims radiating out from the root box.

That was easily fixed:

while (llVecDist(llGetPos(), targetposition) > 0.001) 
    llSetPos(targetposition);

The second thing I did, was to allow the SVG to set the height and z-position of the rezzed object. The height is done with the red component of the colour — for 10 metres you set it to be '100' — and the z-position is the green component. This means you can position stuff up to 25.5 metres above you.

And the third thing was to incorporate the rather beautiful Cala's suggestion, that kills the script from the child object when it's in the right place, freeing up sim resources :smile:

Anyways — one floor down, nine to go...

Bloody hell!!!! You made that look so easy!! Wish I could build that fast! Seriously, I take my hat off to you. Thats an impressive idea you've put into practice there :smile:

That is teh cool! (Like the little twirly-round thing you do :biggrin: )

So it's drawing to a close, and I'm thinking 'this needs a curtsy to top it off' — Yaaayy!!

And, if I may be so bold, that's quite some wiggle you got goin' on there chuck :wink:

That is freaking sweet. If you watch it while listening to dubstep, as I just did, or your beats of choice, it looks like a music video...

that's quite some wiggle you got goin' on there

:wink: Ta luv :lol:

Wewt! Now we just add the auto-linking code and this is a build marvel =^.^=

Glad the scripty cleanup witchery was handy! Let's see piccies of the red streaks- I'll send some of my Purple ones I'm getting this weekend. :smile:

Auto-linking code? :smile:

No pictures of hair tonight :sad: Tried to take some earlier, but I look like a muppet. I'm more worried right now about the fight going on outside my house though... :unsure:

Very cool build-script -- when's the DXF import, then eh :smile:

BTW: I saw This

Tie!

and thought of you :smile:

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Sarah P

Oooh :smile: You know, that's my favourite combo. Ta!

Well aren't you the clever girl! Bloody smeg! Damned impressive... btw, I enjoy Kisa's wiggle as well. :wink:

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emilygrae

You know, I've just remembered something; "OY — YOU! This is a bloody building-site. Where's your hard-hat?" :biggrin: