These are all the things in Siobhan's archives tagged as "building". If you want to narrow it down, you can use more than one tag, seperating them with a space.
I am, I think, on record in a fair few places as being someone who finds the practice of replicating Real Life environments in Second Life to be a bit tedious.
secondlife building work hbuilding leeds education realism
I'm sure it's not something that crosses anyone else's mind ecept my own, but I do get very aware/concerned when my writing trails off into irrelevent silence.
ennui secondlife building texture work
Apologies in advance (1) to Daft Punk, I'm sorry I used your music. (2) to everyone else. I'm sorry I used Daft Punk's music.
leeds secondlife quicktime moving-image building howto
Remember my cunning little combination of PHP and LSL scripts to turn Illustrator files into fully-rezzed objects in Second Life? Well, now that I've got the island, I've got the space (and prims) to do something I've been dying to have a go at for ages - try it out at full size :D
...because where's the fun in code if you can't share it, eh?
secondlife howto illustrator building SVG
[Kisa:]
Just going back to the thing I was talking about the other day, of trying to join the gap between two prims smoothly, you may recall that although what I came up with worked, it was rather inelegant (to say the least). Simply interpolating the steps from one to the other used far too many prims, all of which overlapped, and took a straight-line path. For the past week though, I've been wondering if I could plot a three-dimensional bezier curve between them instead, and I finally got around to trying it out this morning.
As much as I realise that the minute I start posting images and movies from Second Life, half a million[1] blog-readers lie back in their chair, let out a collective *yawn*, and flip over to something less tedious, I'm dead chuffed with what I've been doing recently :-p
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