These are all the things in Siobhan's archives tagged as "howto". If you want to narrow it down, you can use more than one tag, seperating them with a space.
There are (amongst other things, of course) two things in relation to technology and code that get me excited: (1) using a set of restricted tools to achieve something previously thought impossible, and (2) getting tools to do things they weren't necessarily designed for.
secondlife quicktime SMIL howto
A short HOWTO involving the Lens Blur filter in PhotoShop and Second Life snapshots...
howto secondlife photography photoshop
OK, this is a very old tutorial I wrote sometime in 2001. I realise all the screen-grabs are of MacOS 9, and the versions of software I mention are waaaaay out of date, but it should still all work with current versions.
Apologies in advance (1) to Daft Punk, I'm sorry I used your music. (2) to everyone else. I'm sorry I used Daft Punk's music.
leeds secondlife quicktime moving-image building howto
Aside from my little sojourn into my personal clothing fantasies of late, and slipping back into my 'tutorial' head for a moment, I thought it might be of vague interest if I shared a couple of the 'mechanisms' of my self-shoots. I presume all of us have our own little ways of doing things - and I wouldn't for one second suggest that my way is 'right' - it's just that I've found that certain things help whenever I'm plonked in front of a camera, and maybe someone might find them useful too...
...because where's the fun in code if you can't share it, eh?
secondlife howto illustrator building SVG
Or, if you like, an iFAQ[1]
How to use the open source 3D programme to create the texture for SL's new sculpties - (via Tao Takashi). I honestly think these are going to be massive, much more so than flexiprims
link secondlife sculpties howto
(Because that's what I'm interested in at the moment)
![]()
![]()
2002-2008 Siobhan Curran. Some Rights Reserved :: home :: archive :: ![]()